Faurians/Traits

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Free Traits
The following traits are freely customizable for Faurians.


 * Eyes - Previously a locked trait, you may now customize sclera or iris colors without any mutations, with the exception of heterochromia.
 * Glow - Glowing areas or bioluminescence is a free trait for all Ethofolk.
 * Horns and antennae are free to be added for all Ethofolk. However, if you wish to add or remove them after submission, you require a Thorn Berry to add them, or Thorn Shroom to remove them.

Mutation Traits
You need Aura Mutations to unlock these traits.


 * Ears, Absorbers, Tails, Hands - As these traits are locked according to the seasonal forms you choose, you require their respective Aura Mutation in order to change their appearances entirely.
 * Inner Ear Color - Also restricted due to seasons, Aura Mutation is required to change the color.
 * Legs - They have hoof-shaped legs by default, Aura Mutation is required for Paw Legs or Toeless Legs.

Locked Traits
These traits cannot be customized.


 * N/A

Seasonal Forms
Depends on where it's born, a Faurian will own a seasonal form.

Spring
Spring Faurians have normal pointy absorbers and tail. Their ear flesh color is light red or pink.


 * Optimum temperature: 10°C - 35°C

Summer
Summer Faurians have curly absorbers, rectangular-shaped fingers, and a split tail. Their ear flesh color is yellow.


 * Optimum temperature: 20°C - 50°C

Autumn
Autumn Faurians have long worn-down absorbers, oval-shaped fingers, tail and hands with extra fur. Their ear flesh color is orange.


 * Optimum temperature: 15°C - 40°C

Winter
Winter Faurians have fluffy absorbers, round shaped fingers, and a three-split tail. Their ear flesh color is blue.


 * Optimum temperature: -150°C - 10°C

Garden

 * Can manipulate flowers, grass, trees.
 * Can plant flowers or trees without any seeds needed.
 * Any abilities have to be nature-related.

Light

 * Manipulate light.
 * Summon rainbows or light.
 * Any abilities have to be light-related.

Wind

 * Manipulate wind.
 * Summon or control tornadoes, typhoons, clouds or twisters.
 * Weight is half of a Faurian's normal weight.
 * Any abilities have to be wind-related.

Water

 * Manipulate water.
 * Summon whirlpools or rain.
 * Must stay hydrated at all times.
 * Some with gills can breathe underwater.
 * Any abilities have to be water-related.

Storm

 * Manipulate electricity.
 * Summon thunderstorms or lightning.
 * Very handy when it comes to technology testing.
 * Any abilities have to be electricity-related.

Earth

 * Manipulate terrain.
 * Summon or control earthquakes or sandstorms.
 * Can survive with less amount of water needed.
 * Any abilities have to be earth-related.

Fire

 * Manipulate fire.
 * Summon or control fire.
 * Very handy when it comes to forest fires.
 * Can survive up to 150°C.
 * Any abilities have to be fire-related.

Harvest

 * Plant fruits without any seeds needed, but nutrients are required.
 * Grow fruits on existing trees.
 * Useful when it comes to harvest season.
 * Any abilities have to be harvest-related.

Dark

 * Summon darkness, erasing all light in an area.
 * Create illusions.
 * Any abilities have to be darkness-related.

Snow

 * Manipulate snow.
 * Summon or control snowstorms.
 * Can survive down to -150°C.
 * Any abilities have to be snow-related.

Frost

 * Frost items to keep them warm.
 * Summon or control blizzards.
 * Can survive down to -150°C.
 * Any abilities have to be frost-related.

Crystal

 * Crystallizes items.
 * Manipulate crystals.
 * Very handy for crystal crafting.
 * Can survive up to -50°C. Lives in warmers areas of winter.
 * Any abilities have to be crystal-related.

Animal

 * Has the ability to communicate with critters or monsters.
 * Can easily tame wild enemies.

Scout

 * Has their physical power doubled.
 * Fast reflexes and speed.
 * Vision radius is doubled.
 * With the abilities above, they can easily specialize in weapon attacks.

Music

 * Hearing range is doubled.
 * Vocal strength is extremely strong.
 * Able to lure people with their wonderous melodies.

Mystic

 * Manipulate dreams and happy thoughts from people.
 * Polymorph enemies into small critters for a short amount of time.

Cosmic

 * Manipulate stars.
 * Control and summon little planets at will.
 * Radiate themselves with galactic energy from outer space.

Solar

 * Fill themselves with solar energy directly from the Sun.
 * All powers are extracted with the Sun's command.
 * Manipulate sunlight and provide solar energy for help.

Lunar

 * Fill themselves with lunar energy directly from the Moon.
 * All powers are extracted with the Moon's command.
 * Manipulate moonlight and shoot moon beams.
 * Control behavior of Tartagons due to moonlight consumption.

Avatar

 * Contains all elements in one.